SUPER Kid Cannon (SKC) could well be a metaphor for Miami developer Skyjoy’s quest to be top of the App Store.
The boutique developer, which employs around 20 people, describes its game as a ‘vertical launcher’. The goal is to make it all the way to the top through hard work and strategic decision making. There’s no doubting that the game’s objective mirrors Skyjoy’s own journey.
Speaking with George Francis, Skyjoy’s marketing officer, I discovered that the team consists of experienced and talented individuals – some who have been making games since the 1980s.
That, he says, has resulted in SKC being influenced by a number of classics.
“We’ve basically combined original gameplay elements with gameplay elements from classics like Lunar Lander, Mario, and Sonic (among others), and turned them into an altitudinous adventure game,” Francis said.
“Imagine a platformer where, instead of running to your right, you are fighting gravity the whole way via cannons, ski-lifts, spaceships, bubbles, windmills, and more.
“It requires better timing and aim than your average non-vertical game, because you have to worry about the consequences of gravity, and we believe that makes SKC unique and fun.”
The game is out now and available for free on the Google Play Store in New Zealand, with an iOS version just weeks away. I questioned Francis about the company’s decision to launch on mobile when its influences are best remembered by the crowd more likely to be playing handhelds.
“We wanted the game to be fun and accessible to everyone and the best way to do that was by making it appropriate for all ages, and accessible to as many people as possible,” he said.
“Because almost everyone has a smart phone or tablet, we thought mobile would be the best route.”
UPDATE: Skyjoy has confirmed that it will charge 99-cents for the game – such a tiny, tiny fee for so much fun!
You can learn more about the game by visiting www.superkidcannon.com